- Excellent team leader and team player – confident, affable and communicative.
- Extensive game and level design experience - layout, flow, key interactions, core mechanics.
- Talented at crafting and communicating location-based and implied storytelling.
- Writing back-story, dialog and all in-game text – tutorials, story and functional descriptions.
- Defining pace and complexity of gameplay, directing user reaction and interpretation.
- Skilled in building consistent and fun worlds, levels and gameplay - internal or 3rd party tools.
- Dressing locations for aesthetic effect, with precedence to play- and read-ability.
- Successfully managing and driving outsourcing in Art, Sound and Game Design.
- Practical ability to learn software quickly and productively – be they internal or 3rd party tools.
- Adaptable and practical, delivering consistently excellent results to changing specs.
- Testing and evaluating all elements and aspects of a game, during iteration and QA phases.
- Proficient in Photoshop, Word, Visio, PowerPoint, Excel, Devtrack, Perforce.
- Experience in Softimage XSI, 3DS Max, UnrealEd, Hammer, Hansoft, Illustrator, SketchUp, MS Project, Bugzilla.
Monday, 1 June 2009
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Me on the Web
- Article @ Develop - 30 under 30 2009
- Article @ Develop - Being a Designer
- Article @ Edge Online - Context in Games
- Interview @ 2 Old 2 Play - Flock!
- Interview @ Digital Cowboys - Final Fight
- Interview @ Dundee TV - BAFTA
- Interview @ Dundee TV - Final Fight launch
- Interview @ Edge Online - Flock!
- Interview @ Guardian Online - Flock!
- Opinion @ Develop - Best of 2009
- Opinion @ Develop - Crunch Time
- Opinion @ Develop - Natal's potential
- Opinion @ Gamasutra - Decade's Top Games
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